![]() While the campaign offers more open areas with the freedom to choose different paths, it does little to negate the feeling that much of the core experience is just big rooms full of targets to kill. You’re able to switch out your weapon packages mid-level at mobile armories, so if your strategy needs some tweaking for an upcoming battle, popping in a new kit for the situation is easy. Players also pick up a set of special cooldown core skills that add variety to the campaign, but I found it easy to ignore most of the abilities in favor of an incendiary nanobot swarm and an explosive ignite ability. The DNI highlights enemies behind barriers, shows danger zones, predicts angles of grenade bounces, and allows the player to remotely interface with things like turrets and robot foes. Without going into the legion of spoilers and twists that make up the second half of the main campaign, the basic premise sets the player up with squad leader John Taylor (Christopher Meloni) and showcases a device called the DNI (Direct Neural Interface). Black Ops III has the most mind-bending and bizarre Call of Duty plot yet, taking advantage of unique settings and scenarios that would feel absurdly out of place in the series’ traditional space. Thankfully, that rote ride into future-tech doesn’t last long, and the plot diverts in the most wonderfully weird way. That’s all still here, as Treyarch’s campaign addition to the franchise this year starts off unnervingly similar to Sledgehammer’s Advanced Warfare from last year in many ways. With a Call of Duty game, you can generally expect fast-paced boat chases, vehicle assaults, and an air-to-air combat segment packed into a Michael Bay-style cinematic experience. ![]()
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